Showing posts with label collaboration. Show all posts
Showing posts with label collaboration. Show all posts

Monday, May 12, 2014

After Editorially: The Search For Alternative Collaborative Online Writing Tools

via Smashing Magazine http://ift.tt/1jNmf5K

I’m going to let you in on a little secret: the best writers, be it your favorite authors or those that write for Smashing Magazine, don’t do it alone. Often, they work with an editor (or two), who will help them coalesce their words into something more compelling or easier to understand.
Having worked with several editors — and having been a technical editor myself — I’ve really come to appreciate this aspect of the writing process. Refinement is an essential aspect of any creative process. As refactoring code can make a program more logical and efficient, editing a text can allow an underlying idea to be more clearly stated, or make a piece more enjoyable to read.
I’m always on the look out for tools that can help me improve my craft. When I heard aboutEditorially, a collaborative writing tool designed with Web writers in mind, I immediately signed up. It quickly became an indispensable tool. From blog posts to talk outlines, I was bugging friends to provide feedback on my documents, which Editorially made very easy for them to do.
It had its shortcomings, of course. Two people couldn’t edit a document at the same time, while its focus on Web-based writing curtailed its utility; trying to tech edit a book with multiple chapters pushed the app beyond its natural limits. With the announcement that the service will close at the end of May, I’m left looking for an alternative. Can anything fill the void left by its untimely demise?

What Makes A Good Online Editing Tool?

Before we explore the alternatives, let’s examine what makes for a good Web-based collaborative writing tool.
  • Distraction-free
    Writing can be a difficult task, with writers prone to bouts of extended procrastination. In the space of writing this article I’ve cleaned my flat, washed the dishes and ironed clothes I don’t even wear! That is to say, the fewer distractions a writing tool can offer, the better.
  • Markdown support
    Markdown is popular with writers precisely because it requires little interaction with a UI, allowing them to focus on their words instead. Any Markdown editor should therefore provide keyboard shortcuts (bold, italic, heading levels, and so on), with the resulting text appropriately rendered; if you’ve wrapped a word in single asterisks to denote emphasis, you’d expect it to be appear italicized. Text also needs to be easy to read. Font face, type size, leading, and measure should be chosen with care.
  • Annotation and discussion
    Writing is just half the story, and a true collaborative writing tool should aid the activities that follow: sharing, editing, discussion, and review. Editors, co-authors and other collaborators should be able to highlight or replace passages of text, and annotate these changes if required. When working with multiple contributors, everyone’s remarks should be easy to differentiate. Somewhere to hold a general discussion about the document is useful, too.
  • Document handling
    A document can go through several revisions, so versioning is important to ensure earlier thoughts can be reinstated or referred back to later. Writers and editors can be working on many documents at a time, so having a means of organizing files and indicating their status (draft, review, final, and so on) is essential.
  • Import and export
    Finally, any tool should fit in with various production workflows. That means lots of import options (email, Dropbox, upload, sanitized copy-and-paste from Word) and plenty of export options (plain text, PDF, HTML, and the rest).

The Contenders

With these requirements in mind, what products are available, and how do they compare? When I heard about the closure of Editorially, I asked on Twitter for some recommendations. Here are some of the suggestions I received:

GITHUB

One of the first suggestions was GitHub. While it is by no means designed for writing documents, for many writers on the Web, this is where their content will end up. Any text file can be edited directly within GitHub’s website, although the interface is more attuned to writing code than prose. Being based on Git, versioning comes free, although managing branches and pull requests may be a little convoluted.
GitHub
GitHub’s editing interface isn’t designed for writing prose. (Large preview)

PROSE

If working directly with files in a GitHub repository appeals, you can improve the writing experience by using Prose, a beautifully designed and open-source editor built by Development Seed. Once you’ve authenticated with GitHub, the interface sits on top of your repos, providing an experience more suited to writing. This can be customized to expose any custom fields you have set up on a Jekyll or GitHub Pages install, too. Again, collaboration isn’t really a feature beyond that already provided by GitHub, but for small teams accustomed to that workflow, Prose may be a good fit.
Prose
Prose layers an interface designed for writers on existing GitHub repos. (Large preview)

PENFLIP

Taking the Git analogy a step further, Loren Burton created Penflip, which he describes as a “GitHub for writers“. If you’ve used GitHub, you will be immediately familiar with this tool. Much like GitHub repos, documents (termed projects in Penflip) are viewable publicly by default, but if you wish to make them private, you can pay to do so (prices currently start from $8 a month).
The editing interface uses the same one as open-sourced by Prose. This is a great decision, as Development Seed has created a fantastic editor that provides keyboard shortcuts and fully styled Markdown that is essential in such a tool.
Penflip
With no means of annotating edits within a document, editors have to resort to surrounding their comments with square brackets. (Large preview)
The editing experience is a little more complicated. Once a document is shared with another Penflip user, they will then have their own copy to which they can make edits. These changes are then submitted back to the master version, which the original author can accept, comment on, or ignore. This enforced Git-like workflow prevents more piecemeal collaboration, however, instead preferring an all-or-nothing affair with regards to editing.

POETICA

OK, let’s move on from Git-based workflows, and try something completely different. Poetica, currently in private beta, has an incredibly innovative (dare I say, skeuomorphic) interface that uses a written proofreading notation that copyeditors will be familiar with.
From a technical standpoint it’s a marvel to look at, but in practice it can be a bit finicky to use. In terms of the features outlined in the introduction, Poetica lacks in many areas. There is no support for Markdown, no place to discuss changes, while heavy edits may overwhelm the text being reviewed (in a few cases, remarks overlapped one another).
Poetica
Poetica has an incredibly polished and visually delightful interface, yet its utility may be limited to proofreading smaller texts. (Large preview)
Poetica is clearly a very proficient tool, but I suspect its focus is much tighter than the other tools covered in this article. As a proofreading tool it could be really useful, but for longer works and more complex editing, writers may soon find its limits.

DRAFT

A popular suggestion was Draft, developed by Nathan Kontny. It’s easy to see why, given its uncluttered interface and a slew of features, including a “Hemingway mode”, the ability to send text to a simplification service, and the option to have documents copyedited by “college-educated staff” (15 minutes costs $8).
So much of what makes a good writing experience comes down to the details, though, and I can’t say I enjoyed using Draft. The distraction-free interface comes at the cost of lengthy menus and model windows, with the interface lacking consistency in these areas. You can customize the typeface and font size used within the editor; that said, I never felt the need to alter this in other apps, but I did here.
Draft
Draft allows authors to review changes using an interface familiar to programmers — but is it well-suited to editors? (Large preview)
When it comes to editing, changes are reviewed with a diff-like interface that I found truly baffling. Again, we see a tendency towards using programming concepts ill-suited to the free-flowing collaboration seen between writers and editors.

TYPEWRITE

Typewrite aims to be “one of the best writing tools you’ve ever had”. It’s certainly one of the most beautiful, and competitors could learn a lot from Typewrite’s streamlined interface. Its Markdown editor is comparable to that of Prose and Penflip, although I found it to be quite buggy (inaccurate text selection and incorrect undos) but these issues can be easily ironed out. I also found it odd that the document title was missing from the UI, instead hidden behind a menu item. It’s the small things.
Typewrite
Typewrite has a beautifully stripped down interface, although its Markdown editor is a little buggy. (Large preview)
Perhaps Typewrite’s most interesting feature is its support for real-time editing, which allows multiple authors to work on the same text at the same time. This will be familiar to users of Google Docs (only excluded from this article due to its lack of Markdown support), although there is no means of knowing which author is making which changes. This feature also comes at the cost of any true editing features: there is no means of highlighting passages of text and adding remarks, for example.
As it currently stands, this tool is best suited to co-authoring rather than collaboration between an author and an editor or reviewer.

ONWORD

Also worthy of mention, Onword is a straightforward, stripped down editor created by Dan Eden. It features no collaboration or editing tools, and its Markdown editor is fairly basic. And yet, I find the simplicity of this app compelling. If Dan were to expand its capabilities to provide a workflow for editing documents, I would be a happy man.
Onword
Onword provides a very stripped down interface for writing. (Large preview)

And The Winner Is…?

Before I sat down to write this article, I had only briefly glimpsed the homepages of the alternatives people had suggested to me. Each is beautifully designed and full of promise, but you should never judge a book by its cover (pun intended).
Only when examined in detail, do you realize the Herculean task that lies ahead of anyone wishing to write such an app — and for an audience so attuned to the details. Having reviewed the alternatives, I realize how much I took for granted in the design of Editorially, for which the highest praise that can be given is: it stayed out of the way.
In Editorially, we had a product for editors, by editors. In surveying the landscape of its competitors, we see many that provide wonderful, easy to use and distraction-free writing interfaces, but fail to understand the editing process. Mapping programming metaphors like branching and diffs seems like great ideas in abstract, but in practice impede the less structured act of review and refinement.
It’s important to remember that many of these tools are built as side-projects, whereas Editorially benefited from a full-time team working on the product for a year. There is plenty of promise in each of these apps, and with continued development we may see a worthy successor. Until that time, I suspect many will revert to whichever hacks and broken processes they were using previously: word-processors, emails, printouts and scribbled pen marks.
(og, il)
Front page image credits: Torque.

Wednesday, December 11, 2013

Foster a Creative Content Marketing Culture: 5 Takeaways From Coca-Cola

via Content Marketing Institute http://contentmarketinginstitute.com/2013/12/mildenhall-creative-content-culture/

jonathan mildenhall-from coca colaBy MARK SHERBIN published DECEMBER 6, 2013
Marketing pioneers like Apple, Southwest Airlines, and Kraft Foodshave one important characteristic in common: creativity. Without a creative bent, your content marketing is just more white noise in a steady stream of subpar content.
Fortunately, a little inspiration can go a long way. From cola-imbibing polar bears to personalized “Share a Coke” viral content, Coca-Cola knows creativity. Jonathan Mildenhall, Coke’s VP of Global Advertising Strategy and Content Excellence, sat down with Michael Weiss at this year’s Content Marketing World and shared some great tips for fostering a more creative content marketing culture.
(For more, watch the video below.)
We pulled five of Jonathan’s tips that really resonated with us. They’re practical, inspirational, and essential for content marketers at any size company.
Far too much content out there just behaves like noise and gets in the way of consumers’ lives. For the Coca-Cola Company, it’s really important that we have a quality threshold [of] excellent content consumers would actively seek out for themselves.
Takeaway: Quality will distinguish your brand more than quantity.
If your content marketing program focuses on quantity, what time is left for creative thinking?
Quality content requires ideation, collaboration, and planning. Focusing on output numbers is the wrong approach. It limits what you can do in a creative capacity to really try different high-quality approaches and drive better business results.
Shifting focus from quantity to quality helps for practical reasons, too. Pushing content just to get it out there can have nasty consequences for your brand’s image. In contrast, thoughtful content marketing has a longer lasting impact on your customers.
“I think a lot of marketing organizations have become obsessed about producing [content] as opposed to stepping back and being really, really strategic about the quality of content and the quality of consumer need that that content can actually meet,” Jonathan explains.
It is the most chaotic aspect of marketing: Outstanding creativity will always fight process.
Takeaway: Creativity requires method AND madness.
Today’s data capabilities have given the scientific facet of content marketing a much larger role. But creativity is still at the forefront of the world’s most influential marketing programs.
“Get flexible and comfortable with a very chaotic and (what would appear to some people) a very disorganized process,” Jonathan says. “There is always a method to the Coca-Cola madness, although when you’re in the epicenter of it, you’d question whether or not there is one.”
Creativity thrives in chaos. Some of the best ideas your content marketing can use to stand out will come from keeping processes open. Hang on to schedules, templates, and other prebuilt and structured elements of your content marketing — but don’t be afraid to ditch them when inspiration strikes.
If we are going to do in the next 10 years what it took 125 years to do, it means there are no sacred cows. It means received wisdom knows no place. Every single principle about going to market, about marketing, about creativity has to be rethought.
Takeaway: Question everything you’ve ever learned about marketing.
It took a long time for marketers to understand that interrupting an audience member’s day with incessant sales messages is no way to acquire loyal customers. Now that we’ve buried that marketing model, what other new ground can we break?
Most importantly, how can you stand out if you aren’t doing anything new? It’s a question content marketers should consider every day. Like any good business initiative, differentiation gives you the opportunity to be the best at what you do.
And don’t forget to keep raising the bar. “We’ll be constructive but incredibly discontent because what we did last year is not good enough for next year,” Jonathan adds.
Study the rules. Learn from your experience. Acquire all the knowledge you can about how companies are changing the face of marketing. Then push all of that white noise into your subconscious and start with a blank slate. You shouldn’t be relying on expert knowledge as a road map. Instead, you should be using it as a guiding light for original ideas that set your company apart from the competition.
If you are a company that is averse to failure… if you’re a company that won’t embrace risk … if you’re a company that won’t even set aside a small part of your marketing budget for innovation, for failing, so that it can actually impact the learning of the organization, then you don’t really deserve to grow.
Takeaway: Failure is a requirement of your content marketing.
Do a search for “content marketing failure.” Just about every result on those first few pages points out where other organizations have failed at content marketing — which is unfortunate, because no one wants to talk about the benefits of failure.
Jonathan Mildenhall represents a brand that has a rich history of marketing success. However, that success has also been steeped in failures. The New Coke campaign, for instance, is widely considered one of the biggest marketing missteps in history, yet it spawned a new culture of risk-taking at the Coca-Cola Company.
Creativity requires risks, and risks sometimes end in failure. But some of the best lessons you can learn about content marketing come from failure, so embrace it.
Organizations get to a big size and think, ‘Well, now we’ve got to outsource everything.’ I challenge that. I do think that a startup mentality and a cross-functional bunch of people working and sweating problems can yield untold creativity for many companies.
Takeaway: Brands differentiate themselves from within.
Creativity can’t produce value without identity. Even a new approach to an old idea still represents the brand that produced it. Creative content marketing must come from within. Nobody knows your company’s culture like the people who live it every day.
“I believe companies that outsource all of their creative energy, expectations, deliverables, and ideas won’t really grow as fast as [their] competitors,” Jonathan says.
In content marketing, outsourcing has its place. But truly organic creativity comes from within — from account managers, sales reps, managers, field workers, and anyone else who is close to the day-to-day activities that power your organization. They have the insights you need to power a more creative content marketing program. Tap into those insights to find the unique angles that’ll thrill your audience.

Sunday, December 8, 2013

Cyd Harrell – The Challenges of Usability Testing Mobile Apps

via UIE Brain Sparks http://www.uie.com/brainsparks/2013/12/05/cyd-harrell-the-challenges-of-usability-testing-mobile-apps/

December 5th, 2013
Cyd Harrell
As much as we may like to pretend, there is nothing natural about usability testing. There’s always a level of concentration involved that likely wouldn’t be present in a natural setting. This “unnaturalness” is magnified when testing mobile applications. Users have to focus on things like posture and how they’re holding the device while trying to interact with it realistically.
Cyd Harrell of Code for America, and formerly Bolt | Peters, has developed some clever hacks over the years. These techniques can be more effective, both in scope and cost as well as results, than a formal testing lab. Even something as simple as “hugging” a laptop with the screen angled away from you and using the built in camera can give fantastic insights into how a user will interact with a mobile device.
The aim of these techniques is to provide an environment that’s comfortable when the user engages engage with the app during the test. Cyd has demonstrated a technique allowing the user to sit in a comfortable chair while a camera documents their activity. Avoiding distraction for the user in testing by taking the burden of concentration away results in much more accurate and useful data.
Cyd is joining us in Denver, CO April 7-9 as part of the UX Immersion Mobile Conference. She will be teaching one of the daylong workshops along with 5 other amazing speakers. For more information about Cyd’s and the other workshops, visit uxim.co.
Recorded: December, 2013
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Full Transcript.


Jared Spool: Hello, everyone, and here we are again at another episode of the SpoolCast. I’m so glad you were able to join us today. I have with me someone else who I’m exceptionally glad was able to join us, the wonderful Cyd Harrell, who is UX evangelist for Code for America. She’s one of the smartest people I know, particularly on the topic of conducting usability research for mobile apps, which is, coincidentally, the name of her workshop for the UX Immersion Conference that’s going to happen April 7 till 9 in Denver.
Cyd, it is awesome to talk to you again.
Cyd Harrell: It’s fantastic to be here. Thanks for having me.
Jared: Thanks for giving us the time. Last year, you did this workshop, and I got to tell you — it rocked the house. People just loved this. I remember talking to folks afterwards, and one of the things that they loved so much about it was how much they were learning from other folks. Then I talked to you about it and you talked about how much you learned from other folks in the workshop. What actually happened? I thought you were supposed to go and teach people stuff?
Cyd: Well, I hope I did that. At the same time, the field is evolving so quickly. There are so many tools that people are out trying things in some cases, that I haven’t had the chance to try yet. I wanted to respect that in my workshop. So I said “Number one,” and I’ll do this again this year again I think, “This is going to be an open questions workshop. So people can ask questions at any time during the day. In fact, I’d also love to hear your stories of mobile research that you’ve tried, for those of you that have already done that.”
We had some really interesting ones. I had seen an article the week before the workshop, by a woman named Tonya Lang in Australia, who had figured out a way to do a scrolling paper prototype of a mobile application. As it turned out, Tonya was at the workshop and happened to have one of the paper frames that she constructed to make these with her. I asked her to stand up for a moment and show the audience from the source what this cool little paper prototyping technique was.
During the break, several people came up to me and talked about studies that they had successfully done. Where they had looked at people walking around stores. Other things, variations of things that I had done. I said I would hate to have this kept to just the break time. So at the beginning of each section, I asked a couple of people to share those stories.
I think we all really appreciated that. I certainly did because we’re learning this together. While you very kindly said that I am known for this particular area, I think that there are many people out there experimenting. The more of us that can share with each other, the more quickly we’ll understand what the best practices are, especially as they evolve so fast as the technology changes.
Jared: I think we’re in this stage where everyone is just getting used to the tools and figuring out what they can do and just playing around, and it’s a beautiful stage. I remember when we were just starting to do usability testing for what was then desktop computers, and in some cases for mainframes and minicomputers, back in the late ’70s, early ’80s, and we started to realize that we didn’t have to do this like we were testing rats in a maze, with a very strict protocol. We could start to play around in the sessions, and we started to experiment with different types of mechanisms for conducting user research, some of which were wildly successful and some of which were just dreadfully awful.
Cyd: [laughs]
Jared: At the time, we got a chance to really play with the idea of what is user research and how does it work, and I feel like we’re back in that mode again.
Cyd: I think we are, too. It’s interesting to see that they’re developing some solutions to some of the problems that we talked about last year. At the time that we were talking last year, people were really figuring out, how do I allow any kind of observation when we’re talking about a mobile screen? Do I need to restrict my participants to keeping their device on a square paper on the desk — which, of course, completely impedes their natural holding pattern in the sense of how their hand would normally hold a mobile device — in order to make the video look good to the people in the observation room? What are the trade-offs there?
There are a lot better tools and positions and so forth that have evolved to do that this year, but people are still really playing with, how do I research mobile device use in context? I might be able to do something, and I know I’ve personally participated in moving-car device research and store walk-around device research with good WiFi, in diorama-experience sampling research, where I send somebody a ping and they send me back, “This is what I’m doing,” or “This is a picture of where I am.”
I think there are some really important things that are coming out, partly tool-based and partly practice-based, to allow us to research the actual way that people use these in the context of mobile device use in their lives.
Jared: I think that it’s really an interesting, fun time. Some of this stuff gets really low-fi.
Cyd: You mean like scrolling paper prototypes on adding-machine tape.
Jared: Yeah, yeah, yeah, or just rubber-banding screen shots to an actual phone or…
Cyd: Drawing screens on Post-It notes. They’re a great form factor for mobile phones.
Jared: Yeah, yeah. I’ve seen people sketch something and then take a picture of it and then just use the photo app to simulate actual use patterns.
Cyd: You can do that, and then you’ve got POPAPP, which actually lets you put interactions into sketched prototypes like that.
Jared: Oh, I haven’t heard about this. What is POPAPP?
Cyd:This is cool, actually. I used it in the workshop, and it is exactly for taking a photograph of your sketches, and then you can put hot spots in it. You can basically create a clickable prototype for a mobile app in 5 or 10 minutes.
Jared: That’s very cool.
Cyd: There’s a ton of capability and a ton of tools and options. It’s funny. I went to review the tools that I had talked about last year, and just about everyone has at least significantly more competition than it had last year.
There are a bunch of options now if you would like to embed code in a native app and record the actual use patterns of people, with their clicks and their faces. There are several options for screen-sharing with a mobile device that didn’t exist this past spring. We’re still talking in December, and we’ll be talking to your audience in April, and I’m sure we’ll see a few more things develop even before then.
Jared: It’s just so crazy.
Cyd: It’s the Wild West.
Jared: It really is. It really is.
Cyd: That’s what I think is fun, honestly.
Jared: I think it is. I think it is. I think to do user research with mobile, it has to be in your nature to be flexible and a quick learner.
Cyd: [laughs] I think so, but I think even if you don’t think that’s your nature, it’s probably in you. I have certainly continued to need to do that in my practice here at Code for America, as we send these tiny little teams into cities to solve really big problems and build an app on a really short time line. I continue to evolve — “Oh, OK. You have two days to do UX research on a kind of app I haven’t heard of before? Let’s figure it out.”
I think that those are often what people need to do when they’re faced with the need to do mobile UX research. They don’t get months to plan it. It’s sometimes an afterthought or it’s hard to shoehorn in there. The reality is that the technical aspects of it can seem intimidating, but if you come at it with the right attitude — and your trusty roll of duct tape, as I like to say — you can just about always put together a method to solve the research question. Putting together your own methods is actually one of the most fun parts of doing any kind of design research, I think.
Jared: I’m intrigued by this. Tell folks what you’re doing at Code for America. I think a lot of folks probably haven’t heard too much about it. You’ve been doing some really particularly interesting stuff with mobile there.
Cyd: That’s right. I’m really proud of several of the things that came out of the projects this year.
Code for America is a nonprofit, and one of the major things we do is run a fellowship program. We bring in techies and designers, and we put them in small teams of three or four, together with an American city hall. The idea is for them to solve a significant problem that city hall has identified through building some technical solution and also teaching and embodying the practices that go along with that.
A couple of the interesting ones this year. In San Francisco, the problem that our fellows were tasked with was helping keep people’s food-stamp benefits current.
Jared: Hmm…
Cyd: Yeah. [laughs] Doesn’t sound all that technical, right? The practice that existed in the city was that they would send people letters, and people had to reconfirm, “Yes, I still have income below a certain level. Yes, these family members are still living with me.” They had to fill out a complicated form that would be delivered to them by snail-mail with not a lot of time to spare. Something like two or three percent of San Francisco’s beneficiaries were falling off the rolls every month, and they wouldn’t find out about it until they went to purchase groceries at a store.
Jared: Wow.
Cyd: Yeah. That’s a nasty moment, right? You’re there with your kids in a grocery line with that nice debit card that looks like everybody else’s debit card, and suddenly you get this, “I’m sorry, ma’am, your benefits are no longer active. You’ll have to put all that food back.”
Jared: Wow.
Cyd: Yeah. What our fellows realized, after observing at the sign-up center for a human-service agency in San Francisco, is that most of these adults who were in this program actually had text-capable smart phones — smart phones or feature phones, I should say. They were able to persuade the city of San Francisco to implement a policy change to collect cell phone numbers from beneficiaries, and set up an application by which, instead of sending a snail-mail letter, which, of course, is problematic because often people who are on public benefits have less stable addresses than people who are a little higher up the socioeconomic spectrum, but their cell phones often stay constant.
The HSA now is able to batch-send a text message to people saying, “We need to reconfirm these facts about you, and you can call this number and speak with one of our representatives.” They had close to 1,000 people sign up in the pilot and have prevented a whole bunch of people from losing their benefits, through the use of mobile phones with a clever service design.
Jared: That’s really cool. To build this out, your guys did a lot of different types of research, yes?
Cyd: Yes. They did what you would think of as fairly traditional ethnographic research, observing in a physical space. They met with clients and understood what types of phones they had and what their capabilities were.
They did some research around language and accessibility. There’s a double language issue there, right? You have a set of languages, some of which are English and some of which are not, that people are most comfortable with, and then you also have language limitations in terms of the space of an SMS message and language limitations in terms of what reading level you want to pitch those to. They did a tremendous amount of refining the language and the way that this would appear on some of the crummiest feature phones out there, to make sure that people would understand what was happening but not be scared and not over-interpret the message to think that it said, “You are losing your benefits right now,” but that it just said, “There’s something you need to take care of here to make sure that everything keeps going.”
They didn’t do anything that I would call traditional lab research. It was just about all in the field. They did a little bit of piloting each research project with some of their colleagues who were on other teams here that were associated with other cities, but by and large, they used techniques that we would recognize from most stages of user research, just re-jiggered to work with people who have feature phones, who have a harder time responding to a fancy survey like might come from Typeform or SurveyMonkey Mobile or one of those things that are actually great. They pared it back to the basics.
Jared: When you say “pared it back to the basics,” you mean…?
Cyd: I mean talking with individuals, tracking them down, if they didn’t respond to an initial request for feedback, and watching them use the actual prototype on their own, personal, actual phones rather than on test models.
Jared: Some of the surprises that they ran into, what were those?
Cyd: I think these guys were surprised by exactly how spare and clear and essential they had to make the copy. Almost all of it could be considered microcopy. How do you convey a complex idea like, “You need to complete a required form within the next X days in order to continue, in effect, these benefits, which have a really bureaucratic name but which you know as your food card,” while still satisfying the legal requirements related to the language?
There was a ton of iteration, and they were very surprised by how much of it was copywriting. Then, of course — and this was kind of interesting because I think this happens a lot — there’s a maintenance aspect on the back end if it isn’t on a mobile device. Working out the back-end system for this — which is called Promptly, by the way — so that it made it hard for government officials who were sending messages to make mistakes and send the wrong message or an inappropriate message to any of the actual end users of the app who were experiencing it on their mobile phone. That took a lot more effort than expected.
Jared: I was just talking to Karen McGrane, and we were talking about how the back ends get neglected way too often.
Cyd: I think it’s really true, and I think a big component of a mobile experience is, where is it coming from? [laughs]
Jared: Right.
Cyd: Often, it is coming from an experience in a different realm. In order to deliver an excellent mobile experience, they had to look at, also, a desktop, Web-based experience. That was part of how the government officials would create this experience over time for the actual beneficiaries.
Jared: Was that something that came to them from the very beginning of the project, or was that something they discovered along the way and said, “Oh my gosh, we have to think about that”?
Cyd: [laughs] They discovered it along the way. To their credit, they set it up and they thought about the end-user experience first, which I think is the lens that we always want to think from. Then, as they started to train the people who would be working with this system after they left town, they realized how incredibly important it was to have a great experience for them as well.
Jared: That makes perfect sense. All of that seems — again, this idea of just having this full toolbox at your beck and call and looking at the research you need to do at the moment and saying, “OK, what tool is best?” and reaching into that toolbox and grabbing something that could do the job pretty well and just going ahead with it.
Cyd: Yes. Like I say, my favorite thing in the toolbox is always duct tape, because sometimes a hammer’s what you got and it seems like a screwdriver would be better, but maybe you can make it work with a nail.
Jared: That’s very funny. Years ago — I’m talking 1980s — we did this project for a large construction-tool manufacturer. A large manufacturer of construction tools. The tools were actually not very large. Home construction, carpentry, that sort of thing. We would go out on these sites where there were all these master carpenters, and we would spend a lot of time watching them use it. One of the things we were focusing on were how they used drills.
Cyd: This sounds so fun, by the way.
Jared: Yes, yes. It was a blast. It was absolutely a blast. These were really talented, smart people we were working with, and they were really dedicated to what they were doing and they loved their job, and they loved their tools, and their tools were part of them.
We were paying attention to the electric drills. The electric drills, we actually spent time measuring what they were used for in the course of a project. They’re used for drilling holes very infrequently, it turns out.
Cyd: [laughs]
Jared: They do get used as hammers, and they have to be made rugged because sometimes the drill is easier to grab than the hammer. The number-one thing that they are used for on a construction site, particularly an outdoor construction site, is to hold the blueprints down.
Cyd: [laughs]
Jared: In fact, the manufacturer we were working with eventually put a paper clip. They built into the plastic shell a clip that you could use to clip papers to the drill, because so many people used it to hold essential papers down while it was on-site. Then, inevitably, they’d grab it real quick, and whatever papers it was holding down would go flying, and they were like, “OK, we can clip the papers to it so at least that doesn’t happen.”
[laughs]
Cyd: That’s amazing! [laughs] What a great story.
I do think we are in a space like that with the tools for mobile research, right? There are getting to be some great mobile survey tools, for example, and I think the people who make them are focusing on that as their use case. What someone like me is likely to do is say, “Hmm. OK, I want people to give me a screen shot of whatever’s on their mobile phone around commute hours every day, so I’d like to use one of the text-blasting systems to recruit a list of people and send them all an SMS at about 8:30 their time and ask them to take a screen shot, put it into one of these surveys.”
Maybe my survey will just be, “I’d like a caption for the picture that you’re taking, and I’d like you to answer two radio-button questions and then send it off.” I don’t use a lot of the features of the survey, in terms of complex branching logic and so forth, but I make it. I give it a shortened URL from one of those services. I use one of the text-blast services to send it out to people. I do some scheduling, probably with WhenIsGood or something like that, in order to figure out when to send things to people. Then I’m going to use something on the back end to collect all of the photos and responses that I get. Maybe that’s just Google Docs and Dropbox, right?
Jared: Right.
Cyd: All of a sudden, I’ve taped together an experience-sampling remote research tool for mobile users of commuting applications.
Jared: That sort of thing is really cool. Of course, hopefully the tool vendors are paying attention to all this and saying, “OK, we can get rid of the duct-tape parts of this and actually make this something useful.” It is neat that we have all these little components and we can start to plug them together and do something really cool with them.
Cyd: I agree. I think we have the basics, really. If there is any kind of research question that people want to solve about mobile phones, I think we have, absolutely, the technology available to solve it. It’s just perhaps going to require a little duct tape and a little ingenuity — and in some cases, a fair amount of time, partly because they’re some of the basic pieces that we don’t have in the way that we have data from 25 or 30 years of usage of desktop computers.
I saw a great study yesterday — it was actually from February — where someone stood on the streets of New York and observed in what position people were holding their mobile phones as they walked by.
Jared: Oh! Luke Wroblewski was talking about something similar, where some dude went out and looked at which hand they were holding it in and whether they were using their thumb to operate it or their forefinger.
Cyd: Yeah, I think it must be the same study. It was in UXmatters a while ago.
Jared: It was like 1,700 people they observed, some incredibly large sample size, and they got some really interesting breakdowns on how people held it. It was purely street-observation stuff.
Cyd: Yes. No consent, just public space.
Jared: Yeah. In New York, you can do that, because no one in New York wants to look at other people, so they all walk down the street looking at their phones.
Cyd: [laughs]
Jared: In fact, there was a video that somebody put out about people bumping into people walking down the street with their phones. Then somebody else was doing something about standing in front of people as they walk down the street looking at their phones, to see if they notice you before they collide with you.
Cyd: That’s too funny. [laughs]
Jared: It was all that same sort of thing. Yeah. The type of data we can collect and gather now is really fascinating.
Cyd: Then you’ve got really useful basic resources like the Pew Internet and American Life Project, which I hope everyone is tracking. Because that’s where I find out, most recently, in October, they said, “Well, we’ve crossed a line. A majority of American adults now have smart phones.” 90 percent of American adults now have cellular phones of one kind or another.
One of the things that that is is a great piece of data to take back to your management and say, “We need to be thinking about mobile.” Of course, one of the things that we talk about in terms of access for everyone is that there are getting to be more and more mobile-only Internet users in the United States as well as in a lot of countries around the world.
Jared: I keep hearing stories about people giving up their machines, or they’re just not near a desktop machine most of the time, and therefore mobile is the only way they’re interacting with the majority of websites. It’s not unusual — I see this on the train all the time. Someone has their laptop open, but they’re interacting on their phone at the exact same moment.
Cyd: [laughs] Yes. Those combinations, I think, are very interesting. Makes me feel good about the little hack that we’ve all been using for mobile remote research for a while, which is to turn a laptop around and hug it.
Jared: Right.
Cyd: So that the phone can be seen. Well, that’s not quite as unrealistic as maybe we thought at the time.
Jared: Explain that hack a little more, because I’ve seen it but I bet a whole bunch of folks haven’t seen this crazy thing that you guys do.
Cyd: [laughs] I actually have to credit it to the wonderful Jenn Downs from MailChimp. A couple folks at Mozilla started around the same time, but she was the first one to present it that I saw.
The idea is, you have a webcam on most laptops, right at the top there. If you angle the screen down just a little bit and turn the laptop around so that the camera is then pointing away from you, and then you give the laptop a cuddly little hug so that you hold your mobile phone underneath the overhanging screen section of the laptop, the webcam will be pointing right at your hand using the phone. If you enter a GoToMeeting or a Skype or Google Hangout or any of those things that makes use of the webcam, you suddenly have a remote research setup where you can see everything the user is doing on the phone.
Jared: That’s just such a clever technique. It’s with equipment we already have.
Cyd: Yes. Yes. GoToMeeting is now allowing you to broadcast your screen from a tablet, which is great, and they have GoToAssist as well, which will let Android screens be shared from a phone. Don’t ask me the tablet question, because I don’t know the specs on that — it hasn’t come up in any of my projects — but there’s, again, a thing where I’ll bet someone who will attend my workshop will know.
Jared: Right. When I came into your workshop last year, you had this comfortable chair in the front of the room, and you weren’t using it to torture anybody, I don’t think.
Cyd: [laughs] You’d have to ask the guy who was my guinea pig. I think his name was Greg, and he was very nice.
One of the things that I think is really important is to put the user, if you’re doing a lab study, in a somewhat-plausible context, and that can really be just a small thing.
What we did back when I was Bolt | Peters and what I’ve continued to do is, if I want to have a mobile research session and show the participant’s screen to observers in another room, instead of having the person put their phone on, say, a square paper on a table and then poke at it with their finger in a very unnatural way, I give them a comfortable armchair so that they can hold the phone in either their right or their left hand. Then I stick a Flip Cam or a GoPro or an IPEVO, or really any little camera that has a broadcast capability, on a microphone boom and adjust it so that the person can be using their phone one or two-handedly as they normally would, and the people in the observation room can get a feed from that little camera on the boom.
Jared: That’s really cool.
Cyd: Yet really simple.
Jared: Yeah. Yeah. That’s got to really put people at ease, being in that comfortable chair.
Cyd: It’s a really big difference. I think, given what we know from that study where the guy observed the 1,300 people — and I think his name was Steve Hoober, by the way.
Jared: OK. That sounds right.
Cyd: What we know from that and the way that people preferentially hold their phones, I think you’re going to get much more reliable data, not just because the person is comfortable but because the person is doing something in the way that they normally would.
Jared: I think that there’s nothing realistic about a usability test. We always delude ourselves when say, “We’re trying to make it realistic,” but there isn’t anything realistic about it. If people are focusing on their posture, they’re being distracted from everything else, and it does create more issues with what you’re trying to learn. Because participants tend to want to please you in a study, if you’re making them do something that really requires thought and concentration in a way that they normally wouldn’t do it, you’re now taking away from their natural reactions and things like that.
I think that’s where the problem comes from. Making it feel natural lets you focus on the things that are really what you came to focus on, and not can someone keep their posture in an awkward position for 20 minutes.
Cyd: Right. I think, if you got out your phone right now and set it on your desk and tried to open your email and read a couple, using only your pointer finger, it wouldn’t be an accurate representation of how quickly you’re able to use it.
Jared: No. I’m at half-speed. That’s crazy.
Cyd: [laughs]
Jared: It makes perfect sense to me that we’d want to do it this way.
Cyd: We’ll definitely demonstrate that, and there are a lot of variations of that that you could do, of course.
Jared: I’m really excited to see the workshop this year and to see all the new stuff that you’re going to be adding into it and how people are going to come out with this rich sense of all the different tools they can use to get there. Also, the Code for America stuff is so cool. Every time I hear about a new project that you guys are doing, I’m just blown away. I’m anxious to hear more about how you guys are doing that and particularly how you’re using all this mobile stuff, because I bet you are not letting your fellows get away without doing research.
Cyd: [laughs] With me on-site, they don’t have a lot of excuses. We had to actually do a voice UX project as well, which was another way to accommodate people using feature phones. It’s fascinating. I love my job, and I love the evolution that’s happening in mobile. I’m really excited, too, to find out what people have been up to as they’re trying to tape together mobile research on their own.
Jared: This is great. Thank you for spending this time explaining all this to us and helping me to understand what is going on in this world of mobile research and how it’s the wild west and we can use it to our advantage right now.
Cyd: It’s my pleasure. It’s so much fun, and I am always delighted to talk to you.
Jared: Fabulous, fabulous. I want to thank our audience for spending the time listening to us, and of course, thank you once again for encouraging our behavior.
If you’re listening to this on iTunes, it would be awesome if you went and gave us a rating. Whatever you think, just put it in there, because that’s how people discover this. If you think it’s worth other people discovering it, or if you think it’s worth warning people away from it, that’s what the ratings are for, so that would be awesome if you could take a moment and do that.
You can catch Cyd at the UX Immersion Conference, April 7 through 9, doing her full-day workshop, “Conducting Usability Research for Mobile Apps.” It’s a fabulous workshop, and you don’t want to miss it. Go to uxim.co and you will find all the workshops that are there, including Cyd’s, which will be on April 7. Again, that’s April 7 through 9, Denver, Colorado. Hope to see you there.
We’ll talk to you again next time on the SpoolCast. Thank you so much. Take care.