Showing posts with label consistency. Show all posts
Showing posts with label consistency. Show all posts

Wednesday, September 11, 2013

Walt Disney: The World’s First UX Designer

I'm a huge fan of the Walt Disney park experience, and my family has traveled to Walt Disney World and Disneyland multiple times. The service we’ve received has always been exceptional, and I return from every visit with at least one extra-special memory.
The reason the Disney experience is so consistently good is a focus on quality, detail, and the customer. For the Walt Disney Company, that focus came from the man whose name is above the door.
Walt Disney was an innovator, a creative force, and a brilliant businessman. But even more than that, I consider Walt Disney the first user experience designer, for reasons I will explain.

It’s Always Been About the Experience

The key to the Disney Park experience is immersion: everything is designed down to the exact detail. Cast members are trained on how to treat customers with very specific instructions on how to do even the minutest actions, like waving and smiling.
Where there was once orange groves and swampland, there are now virtual worlds that guests can explore. A manufactured wonderland created with one goal in mind: to entertain and bring joy to visitors.
I first realized that Disney was a user experience pioneer as I was watched a video of him introducing “The Florida Project” to the world—a project that became Walt Disney World. At one point, Disney described the plan for the Experimental Prototype Community of Tomorrow (or EPCOT) as “an experimental prototypethat is always in the state of becoming, a place where the latest technology can be used to improve the lives of people.” If that isn’t what UX is in a nutshell, I don’t know what is.
He said this in 1966.

Design like Walt

In building out the Disney theme parks, Walt Disney and his deign team (which he named Imagineers) established many best practices that we user experience designers can follow as well. Here are some of them:
Make special moments: Disney and his team had a sharp focus on creating a unique experience that guests could not get anywhere else. This focus on making as many special moments as possible resulted in happy (and repeat) customers. Human beings retain bad memories more than good, so providing happy moments results in people revisiting in a desire to relive or recapture those special moments.
Always be plussing: Disney was never completely satisfied. He always asked for more, always pushed his team to bring more to the table. He called this "plussing," incrementally improving details and elements of an experience. It wasn't "adding more stuff"—which so many companies do—it was making a good experience better; making sure the sound effects on the Pirates of the Caribbean ride were loud enough to rattle the riders; making sure that the Tiki Birds were able to have dozens of different gestures, not just ten. It was aspirational, and I think it’s the right way to approach design. Imagine if all designers and developers did their work with this type of attitude.
Give customers options: Walt didn't design one different locale with the original Disneyland: he made four of them, each with a different theme and different experiences. By doing so he was able to appeal to more people, and also allow for people to either stay in one "land" (such as Adventureland) for an entire visit, or use the "hub" to quickly jump from there to Tommorowland, or another area.
Image courtesy Frank Horst
You can see this idea reflected in countless different UIs today (different views, different ways ofsearching, different options for advanced users, etc.). It may seem obvious today, but Disney came up with the idea and did it first.
Fix things that don't work: The grand opening of Disneyland was, in many respects, a disaster. They ran out of food, rides broke down, counterfeit tickets were being used to get into the park, and the asphalt sidewalks had not finished curing in many places. Though I'm pretty sure there was some yelling involved, Disney met with his team, did a postmortem, and fixed things. We need to follow that example, be self-conscious and objective about our designs, and fix what isn’t working.
Take risks: As briefly noted above, Disney sunk a tremendous amount of his own money in two projects: a full-length animated film called Snow White and the Seven Dwarfs, and Disneyland. Both projects brought him to the brink of losing it all, and both projects were huge successes. We need to take risks with what we design, and “aim for the fence” just like Disney did, because great risk also brings great reward.
Hire smart people: Disney surrounded himself with incredibly talented people and let them do their thing. Though he had to approve almost all the details, he knew that he needed top-notch people to execute his vision and to bring new perspectives to the table. Follow Disney’s lead when it comes to building your team.
Direction like this convinces me that Disney was the world's first UX designer.tweet this

Innovate: Disney innovated both filmmaking and resort experiences, creating the multi-plane camera for film and a complex series of animatronic robots for his parks. He could have gone the safe route and not pushed the envelope, but he did, and we all benefited. Where can you innovate in your design work? What new ideas or interactions can you bring to the table?
Use data to make things better (and maximize profits): Disney looked at traffic patterns and sales data from his parks to change things. Sold out of ice cream in Frontierland last week? Double the number of ice cream stands there this week. Too many people in line for Splash Mountain? Redesign the queue to make sure that the people have extra shade and fans. Disney was one of the first people to look at analytical data to influence business decisions. Like Walt, UX professionals should leverage analytical data to inform their understanding of users and supplement qualitative user research.
Test, refine, then test again: Disney sent friends and family on rides like Jungle Cruise before they opened to elicit feedback and fine-tune the experience. It's exactly what we do as user experience professionals, and he did it 50 years ago.

Mickey’s 10 Commandments

Imagineering President Marty Sklar formally documented some of Disney’s advice and direction for his team, naming them “Mickey’s 10 Commandments.” Like the best practices detailed above, Disney applied these principles every day, and they are applicable to much of what we do in UX:
1. Know your audience: "Don't bore people, talk down to them, or lose them by assuming that they know what you know." This is absolutely necessary in UX design—without a deep understanding of your users you can't create a solution that solves their problems or adds value to their lives.
2. Wear your guest's shoes: "Insist that designers, staff, and your board members experience your facility as visitors as often as possible." This approach increases the empathy your design team has for your users, making the designs you create more appropriate and helpful.
3. Organize the flow of people and ideas: "Use good storytelling techniques; tell good stories not lectures; lay out your exhibit with a clear logic." Storytelling is a vitally important skill in UX, not just when explaining your final design solution to stakeholders, but also in your designs themselves—especially if you’re trying to describe an offering to new customers.
4. Create a weenie: "Lead visitors from one area to another by creating visual magnets and giving visitors rewards for making the journey." Imagineers called these magnets “weenies”–objects that are large enough to see from a distance and interesting enough to draw their attention. Very good advice, and when designing a "stepped" process providing a 'weenie' to follow will result in lower abandon rates and increased customer satisfaction.
5. Communicate with visual literacy: "Make good use of all the non-verbal ways of communication—color, shape, form, texture." We are currently having a big debate in the UX design community about skeumorphism (the use of real-world visual metaphors in a user experience) and this commandment aligns with the argument advocating such an approach. Skeumorphism done well helps people learn new experiences because of the visual cues that remind them of real-world metaphors reflected in the design. Of course, skeumorphism done badly is ... well, pretty awful and unhelpful.
6. Avoid overload: "Resist the temptation to tell too much, to have too many objects; don't force people to swallow more than they can digest, try to stimulate and provide guidance to those who want more." Cognitive overload is one of the major issues that can occur when a UI is "overdesigned" with too many options. This commandment is great advice to avoid that type of situation.
7. Tell one story at a time: "If you have a lot of information, divide it into distinct, logical, organized stories; people can absorb and retain information more clearly if the path to the next concept is clear and logical." This is information architecture 101, and direction like this convinces me that Disney was the world's first user experience designer.
Ad by College of Creative Studies:
8. Avoid contradiction: "Clear institutional identity helps give you the competitive edge. [The] public needs to know who you are and what differentiates you from other institutions they may have seen." Disney thought about branding before most people even knew what the term meant. When designing, don’t look at brand as a separate thing to be applied at the end—it’s a crucial part of the total experience.
9. For every ounce of treatment, provide a ton of fun: "How do you woo people from all other temptations? Give people plenty of opportunity to enjoy themselves by emphasizing ways that let people participate in the experience and by making your environment rich and appealing to all senses." The concepts of gamification and immersive experiences are direct descendants of ideas like this.
10. Keep it up: "Never underestimate the importance of cleanliness and routine maintenance, people expect to get a good show every time, people will comment more on broken and dirty stuff." This is less applicable to UX design, but an absolute golden rule when it comes to process and service design. Always do your best, follow your process and deliver quality.

Keep Moving Forward

As noted above, Walt Disney famously said that he wanted his parks to never be finished—that he wanted it to evolve and grow over time. He said the key is to always keep moving forward, to make the good better, to continue to improve things, and to strive to make things better.
This isn't just a great philosophy for user experience professionals to develop, it reminds us all to keep moving forward.
via UX Magazine http://uxmag.com/articles/walt-disney-the-worlds-first-ux-designer

Friday, September 6, 2013

The Commerce EvRolution, Part 1: Shopping Trends

Did I just make up a word, EvRolution? Why not. Technologists and marketers have been doing it for years. We’ve come up with ecommerce, m-commerce, and t-commerce to describe online commerce on, respectively, desktop computers, mobile devices, and tablets.
We have multichannel commerce, which implies marketing and selling products through many channels. Now we have omnichannel commerce, which implies delivering a seamless experience regardless of where or how consumers choose to interact with a company.
Whatever term we assign to it, commerce is evolving quickly to keep up with the revolution in mobile devices.
Whether you are a global retailer, pure-play online retailer, brand manufacturer, mom-and-pop local store, or small-to-medium-sized ecommerce merchant, you are likely impacted by rapid adoption of mobile devices.
According to Forrester Research, total U.S. online retail sales will be $252 billion in 2013, growing to $327 billion by 2016. That’s a small portion of forecasted total retail sales of $1.8 trillion in 2016. But, 44 percent of offline retail sales will be influenced by online shopping. That’s another $1.6 trillion worth of sales influenced by shoppers online, with most of them using a mobile device.
Mobile devices and technologies are revolutionizing shopping. Consumers are simply using the devices they are most comfortable with and demanding they deliver the same level of service that their desktop computer or an in-store sales person might deliver.
They are also creating new business opportunities for restaurants and other retailers. Rather than operating just online or in a physical store, retailers can open pop-up or mobile stores and leverage social media, online stores, and mobile apps for consumer ordering and payment convenience. They can go to the consumer rather than the other way around.
As consumers spend more time shopping online, there is an evolution in the way different channels are reacting to the new paradigm. This multi-part article explores key consumer shopping trends that are rapidly forcing changes in the way channels sell them products. I’ll examine the following:
  • Key consumer shopping trends;
  • Global multichannel retailers;
  • Pure-play online retailers;
  • Brand manufacturers;
  • New channels;
  • Small-to-medium-sized online retailers.
This article will focus on key consumer shopping trends. In the next installment, I will address how channels are responding to those trends.

Consumer Shopping Trends

Since consumers are at the heart of this EvRolution, I’ll start with consumer shopping trends.
  • Desire to shop online. Most people under the age of 40 prefer to shop online. Period. Research increasingly bears this out. Some exceptions apply for things like clothes you need to try on and food. But watch for those lines to blur as well, as retailers develop new solutions.
  • More pre-purchase research online. People like the ability to research, compare, and create wish lists without being pressured to buy. This trend is accelerating. Even if they buy in-store, they are likely to research online first.
  • Mobile shoppers. People who shop both on mobile and in physical stores spend more. As more online stores are optimized or offer apps for online purchases, this trend will grow.
  • Lowest price. Consumers are using tools to monitor prices automatically. There are apps that recommend when to make a purchase based on daily pricing trends. Consumers showroom and shop online for better prices while in physical stores.
  • Shoppers want it now. They want it shipped the same day with two-day delivery, or they want to pick it up now. Amazon Prime created a monster for online retailers with its free two-day shipping. Global retailers are responding with in-store pickup. Watch for this to be next day and same day delivery expectations in the coming years.
  • Free returns and return shipping. Not only do customers want you to ship them the orders free, they also want you to pay for the return shipping if they don’t like an item. This trend will increase as well.
  • Payment flexibility. If you offer only credit card payments in your store, that’s not going to cut it in the future. Consumers love PayPal. New choices will be added from all sorts of places in the future. Think Square, Facebook, and Pinterest.
  • Shopping with friends. Shoppers want their friends’ feedback and ideas. Facebook, Pinterest, Wanelo, Fab, Fancy and more are all tightly integrated with social shopping. Again, this trend is increasing online. It’s always existed for physical stores.
  • Consistency. Consumers want the shopping experience to be the same regardless of the channel. Omnichannel commerce is simply a response to consumers who want to be able to order the same product online that they saw in the store at the same — or lower — price.
  • Sourcing indifference. Consumers don’t care where it comes from. They don’t care if you have to ship it from your store in Florida to their homes across the U.S. Just get it there in two days or they will simply order from Amazon.
  • Great online experience. Does your website load in, say, three seconds? That may not be fast enough for consumers today. Once they are in the store, they want good search and navigation. They want the store to be optimized for the device, but they also demand all the content — including reviews, ratings, descriptions, images and so forth.
  • Seamless experience. If a consumer starts a cart on her smartphone, she wants to access that same cart on another device if she decides to buy at another time.
  • Online coupons. Coupons are back. Daily deals are dead. Coupon aggregators are hot with consumers. Searching online for coupons is popular as consumers seek the lowest price.
  • Showrooming. Consumers are using bar code apps to scan UPCs while in physical stores to shop for better deals, or research.
  • Wish lists. Wish lists and gift lists are being used to save and share gift ideas. This extends beyond weddings to birthdays, holidays, and so forth. This allows for personal gifts that consumers want, instead of impersonal gift cards or unwanted gifts.

Consumer showrooming is a trend physical stores are dealing with.
Consumer showrooming is a trend physical stores are dealing with. This shopper is scanning a UPC code with his smartphone.

Universal Trends

As a result of consumer actions, here are common responses by various channels and supporting systems.
  • Mobile. Retail channels are quickly deploying and upgrading mobile sites and apps.
  • Experimentation. There is a lot of experimentation with new channels – virtual stores, pop-up stores, in-store product customization, marketplace selling – as retailers try to find new and unique ways of reaching consumers and creating loyalty.
  • Social media. Social media is being used for branding and messaging as well as promotional marketing. Smart retailers are using it for direct communications and research into buying motivations.
  • Pricing automation. Retailers are using automation to monitor and manage price changes. Dynamic pricing software is used to execute price changes within multiple channels concurrently based on real time conditions. Changes occur constantly throughout the day.
  • Big data. Retailers are discovering the gold mine of information they already have about consumer buying habits. As they consolidate information from online and physical stores and learn to mine it and combine it with third party information more effectively, consumers will be targeted with more appealing, highly personalized offers.
  • Brands competing with channels. Major brands are getting into the retail game with both physical and online stores. Gone are the days when they worried about channel conflict. They are aggressively pursuing “lifestyle” stores rather than simply product stores to reinforce brand images. Think Apple, Nike, and many more.
  • Faster delivery. All channels are moving toward faster delivery in response to consumer demand. Free delivery is also the norm rather than the exception.
In “Part 2: Channel Trends,” I’ll explore changes to each of the retail channels. In “Part 3: Smaller Merchants,”I’ll offer competitive strategies for small to mid-size retailers and manufacturers.
via Practical Ecommerce » Articles http://www.practicalecommerce.com/articles/57618-The-Commerce-EvRolution-Part-1-Shopping-Trends

Wednesday, May 22, 2013

How Content Strategy Can Help


Opportunity versus priority?

Today, more and more brands–and individuals–embrace the role of publisher. Great, right? Content is king, everyone gets a crown, and who doesn’t love a good coronation? Organizations that formerly just sold now also teach, inform, connect, and motivate in order to make a friend–and ultimately, make a sale. We share the CEO’s latest insights, publicize project ideas for our products, and go on and on about the virtues of the vegetables the chef’s preparing tonight.
That’s fine, but a few whitepapers or recurring blog posts do not a publisher make. Kristina Halvorson, president of Brain Traffic and savvy patron saint of content strategists everywhere, offers this perspective:
The moment you launch a website, you’re a publisher. The moment you begin a blog, send an email, participate in social media, build a widget, even show up in search engine results… you are a publisher.
That’s heady stuff. And for millions of brands and the marketing teams and agencies that support them, that’s not a bad thing. But with the opportunities of publishing come immense challenges. Don’t just write; write well. Don’t just blog once; maintain a schedule. Don’t just launch an app; ensure your content is appropriate for the many contexts and devices through which it may appear. And goodness, don’t just curate content by choosing keywords and automating aggregation; hone your perspective on the topic and continually revisit your collection to maintain its relevance.
Kristina continues (breaks are mine):
Publishers plan far in advance which content they will create.
They have established, measurable processes in place.
They invest in teams of professionals to create and care for content.
They would never think of starting with design and then cramming content in at the last minute.
But would you? Or would your colleagues or clients?
Whether or not you think you–or your client–is in the publishing industry, think of the content a typical marketing department might create, organize, and maintain:”
  • User reviews for every product or venue
  • Top ten lists, created by the brand, their audience, or both
  • Blog posts, comments, and responses to those comments
  • Education that spans delivery channels: print, digital, and their sales associates and customer service reps
  • Email campaigns
  • Hosted conversations and virtual seminars
  • Location-based guides that take action from the laptop to tablet and phone
Sound familiar, or daunting? Each of these examples comes to life in the coming pages in automotive advertising, curated lists of tea, healthcare institution microsites, higher education content management, and more. In the meantime, welcome to modern-day publishing on the web–in fact, welcome to the modern web itself: it comprises content, appears on multiple devices and contexts, and demands you plan for its creation–and ongoing engagement and maintenance. So what does successful publishing look like? Whose job is it? How do you go beyond sales and brochureware with a multichannel content strategy? Sit back with a cup of coffee–or really, your favorite oolong, to take in the example of Adagio.

All the tea in China, all the content types on the web

In addition to buying tea, consumers visit Adagio.com to engage with content that explains its origins, provides a quantitative rating, and offers reviews, which appear with rankings and context. After you try that first sip, you can add your feedback, reap “frequent cup points,” “like” a favorite flavor–or easily order something entirely different. With so many options for user-generated content, Adagio welcomes its customers to the content creation process as well.
Engagement goes beyond the website, as Adagio’s broader integrated web presence includes outposts on Facebook, Twitter, and YouTube. Integration with Steepster, “an online tea community,” lets Adagio foster conversation elsewhere while it drives sales back to Adagio.com.
Like most web-savvy brands, Adagio doesn’t limit its content–or content strategy–to just text-based copy: maps introduce us to tea rooms, video explains the blending process, and music on a community site lets fans download tracks in the “key of tea.” Content combines with frequent, brand- and channel-appropriate engagement to drive the conversation. And across channels and content types, messaging is clear and persistent. Consistent, even, as featured tea farmers appear in images on Facebook and in interviews on Adagio.com at the same time.

Tough choices require something stronger than just tea

With all these options for content, how does Adagio choose? How does it prioritize, create, measure, and maintain its content? After all, web developers–and many accessible, low-cost content management systems–support myriad features, functionality, and content types. Can do, they say. And “sure, we can do that” becomes an expensive, all-consuming death sentence.
You want a blog? We can have that running by tomorrow, says your developer.
A plug-in for comments? Easy.
Video interviews with everyone in the company? Bandwidth for EVERYONE!
Add live chat? AWESOME. Access + conversation = instant customer service, right?
With enough budget, anything is possible; even with just a moderate budget, it’s easy to add enough stuff so as to overwhelm the screen (and your target audience) with options and many grotesque websites jostle to prove this. It’s a death sentence for many brands, and content managers, who suffer the death of a thousand cuts trying to keep up with all that.
If this is you, you need to prioritize. You need to say no. Whether you’re raising requests for the blog and the video interviews and the user-generated top 10 lists, or if you’re fielding those requests, take a breath. Not everything is of equal importance, especially (though not exclusively) when you don’t have infinite time, money, talent, availability, and creativity.
In coming chapters, we’ll discuss how different organizations prioritize their content initiatives. Some, like AdoptUSKids, mandate internal stakeholders file creative briefs in which they must explain the communication goals and personas their prospective initiatives will serve. If those initiatives are approved, the web team fits them into a high-level editorial calendar. Other organizations, like Oregon Health and Science University, require new initiatives have both a technical owner and business owner responsible for messaging, and accountable for content updates throughout the life of the section or site.

Margot presents our May 30 virtual seminar – Controlling the Pace of UX with Content Strategy

Margot Bloomstein knows which companies use content to control and focus users’ attention. She’ll tell you how those brands structure conversations to help their target audiences make decisions. With Margot as your guide, you’ll start identifying the content hurdles that are preventing your users from feeling satisfied.
Learn more about Margot's virtual seminar.

Margot BloomsteinAbout the Author

Margot runs her own consultancy, Appropriate, Inc., where she helps clients establish and implement brand-driven content strategies. In fact, she wrote a book about the process called Content Strategy at Work, which includes loads of real-world case studies from organizations such as Tufts University, the US Department of Energy, and REI. (We highly recommend buying and reading it if you’re trying to create a sustainable content strategy at your company.)