Showing posts with label simplicity. Show all posts
Showing posts with label simplicity. Show all posts

Wednesday, September 24, 2014

Simplicity, It’s Complicated

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ARTICLE NO. 1304 SEPTEMBER 9, 2014


“Make everything as simple as possible, but not simpler.”—Albert Einstein
Your smart phone would be simpler if it didn’t have a camera. But it would also be a lot less useful. A paint can is a sublimely simple way to store paint. But it’s a dreadful way to interact with paint: It’s hard to open, hard to close, and guaranteed to make a mess every time you pour it.
Simplicity is an obvious virtue, but it is not the ultimate virtue. Sure, the fewer clicks, taps, steps, hurdles, fields, distractions, and doodads in a UI, the better. We UX designers have a whole bag of tricks for simplifying things—consolidating here, eliminating there, shrinking this, submerging that—and 19 times out of 20, the simpler approach is the better approach.
But, ahhh, that twentieth time. In our enthusiasm for making elements, widgets, and products simple, we need to avoid overshooting the target, making them too simple to serve their purpose well. For example:
  • An icon without any words attached to it is nice, simple, and clean. It avoids translation problems, but simultaneously runs a high risk of being incomprehensible in many languages.
  • The ubiquitous USB plug fits into a port only if you have the top on top. But since both plug and port are simple rectangles, most people can’t tell top from bottom. You have to examine both closely and compare them carefully to get the top on top. Most people don’t, so we routinely need two or more tries to get the damn thing plugged in. If the mating parts were just slightly more complex—say, shaped like a D or an obtuse isosceles triangle, or with a conspicuous dot always marking the top of both plug and port—we would struggle with USB plugs much less.
  • mobile app that depends on users somehow knowing specialized gestures to navigate has the luxury of presenting a wonderfully simple interface, but a high percentage of users will give up on it before ever stumbling upon those secret handshakes.
  • There was an early mobile app that consisted simply of the complete text of the King James Bible—all 750,000+ words of it—with no pesky navigation or search functionality to clutter up the UI (uhhh, I mean, to enable you to find anything). You were left to just scroll and scroll and scroll and …
  • There is a service (which shall remain nameless) that syncs up your files on multiple devices. It's designed to automatically and instantly delete a file everywhere if you delete it anywhere. Nice and simple: everything always in sync. And to keep things really simple, there is no warning, no “Are you sure?” and no undo. But 20% of its users view the service as a means of backing up their files. They are in for a nasty surprise when they discover later that their “backup” copy in the cloud has vanished just as soon as any instance of it anywhere else gets deleted, even if that deletion was an accident.
  • Many country selector dropdowns consist of a simple list of the world’s 190+ countries in alphabetical order. But such a simple widget will inconvenience every user except those in countries at the top of the alpha list. And chances are most of your users are not in Afghanistan, Albania, or Algeria.
So, yeah, making something too simple can be as problematic as making it too complex, just as making a room too cold can be as uncomfortable as making it too hot.

Scratching the Itch

Simplicity is a one-to-one match between an itch and a scratch. Fine-turning the scratch to the itch usually does mean subtracting, but not always. Sometimes it means a small addition, such as asking users whether they want that file deleted everywhere. To hit the appropriate level of simplicity, we need clarity about exactly what itch we’re trying to scratch.
The goal is not simplicity for its own sake. Simplicity is only a means to an end. The goal is ease. We can admire simplicity as a characteristic, but ease is what we want users to experience.
The goal is not simplicity for its own sake. Simplicity is only a means to an end. The goal is ease.tweet this

“Keep it simple” is a great rule of thumb but a poor reflex ideology, because of all the times it shames us into putting simplicity ahead of ease. Naturally, we want both, and they do tend to go together. But we sometimes have to lessen one to achieve the other. When we do, ease should win. As long as the result is to make the thing easier to use and to satisfy users’ actual needs, mission accomplished.

When Brevity Attacks

A prime way we simplify is to reduce verbiage. And sure, all things being equal, the fewer words or elements it takes to communicate something, the better. But all things are not always equal. Like making a room too cold, we sometimes overdo brevity, creating more problems than we solve. Better to use a little more verbiage to communicate clearly than to puzzle users with something concise but cryptic. Consider:
More consice vs. More clear table
Concise action button verbiage is a particularly sacred cow. You can’t get much more concise than the standard “OK” and “Cancel.” The word “OK” itself is pristinely simple, but that simplicity comes at a price: additional effort and occasional grief. To know what you are consenting to in a dialog box, for example, you have to go to the trouble of reading the rest of the dialog. Users often don’t, so they sometimes suffer by clicking “OK” with regards to things they did not intend to. To spare them a bit of effort and grief, a self-explanatory button is more helpful than a concise button. That tends to mean a tad more verbiage.
Here’s an example of how our well-meaning insistence on bare-minimum button wording can sometimes do more harm than good:
Leave Meeting button
Making the buttons self-explanatory (though less concise) can actually streamline the whole dialogue:
Leave Meeting button
Is this not simpler than the original?
Bottom line: Simplicity is good. Ease is better. Brevity is good. Clarity is better. What are some of your favorite examples of clarity and ease in design? Share your examples in the comments below.

Image of single cell organisms courtesy Shutterstock.

ABOUT THE AUTHOR(S)

User Profile
John Boykin answers to user experience designer, information architect, interaction designer, and information designer. He’s been doing all of the above for over 10 years, sometimes as staff, usually as a consultant. Clients include Walmart, Macy’s and Bloomingdale’s, Blue Shield, Bank of America, Visa, Symantec, NBC, HP, Janus, and Mitsubishi Motors. His top-rated 3-minute video about user-centered design is used by many UX departments to evangelize UX to their clients and within their own organizations.

Monday, May 12, 2014

Stop Wasting Users’ Time

via Smashing Magazine http://ift.tt/1k0Vsl3

Our users are precious about their time and we must stop wasting it. On each project ask two questions: “Am I saving myself time at the expense of the user?” and “How can I save the user time here?” What is the single most precious commodity in Western society? Money? Status? I would argue it istime.
We are protective of our time, and with good reason. There are so many demands on it. We have so much to do. So much pressure. People hate to have their time wasted, especially online. We spend so much of our time online these days, and every interaction demands a slice of our time. One minor inconvenience on a website might not be much, but, accumulated, it is death by a thousand cuts.
Steve Jobs claimed that improving the boot time on the Macintosh would save lives. A 10-second improvement added up to many lifetimes over the millions of users booting their computers multiple times a day.
Mac Boot Screen
Steve Jobs was obsessed with saving the user time, and we should be, too. (Large preview)
Millions of people might not use your website, but millions do use the Web as a whole. Together, we are stealing people’s lives through badly designed interactions. When I work on a website, one question is front and center in my mind:
“Am I saving myself time at the expense of the user?”
That is the heart of the problem. In our desire to meet deadlines and stay on budget, we often save ourselves time by taking shortcuts via our users’ time. Let’s explore some examples of what I mean.

Taking Time To Improve Performance

The most obvious example of wasting users’ time is website performance. This is what Jobs was getting at with boot times. If our websites are slow, then we’ll waste our users’ valuable time and start to irritate them. One more cut, so to speak.
The problem is that improving performance is hard. We became lazy as broadband became widespread. We cut corners in image optimization, HTTP requests and JavaScript libraries. Now, users pay the price when they try to access our websites on slow mobile devices over cellular networks.
Google Page Speed Test
Optimizing your website for performance not only saves your users time, but improves your search engine rankings. (Large preview)
Making our websites faster takes time and effort, but why should users suffer for our problems? On the subject of making our problems the users’ problem, let’s take a moment to talk about CAPTCHA.

CAPTCHA: The Ultimate Time-Waster

CAPTCHA is the ultimate example of unloading our problems onto users. How many millions of hours have users wasted filling in CAPTCHA forms? Hours wasted because we haven’t addressed the problem of bots.
CAPTCHA example
CAPTCHA forces the user to deal with something that is really our problem.
Just to be clear, I am not just talking about traditional CAPTCHA either. I am talking about any system that forces the user to prove they are human. Why should they have to prove anything? Once again, another inconvenience, another drain on their precious time.
We could solve this problem if we put the time into it. The honeytrap technique helps. There are also server-side solutions for filtering out automated requests. The problem is that throwing a CAPTCHA on a website is easier.
Not that CAPTCHA is the only way that we waste the user’s time when completing forms.

Don’t Make Users Correct “Their” Mistakes In Forms

Sometimes we even waste the user’s time when we are trying to help them. Take postal-code lookup. I have been on websites that try to save me time by asking me to enter my postal code so that it can auto-populate my address. A great idea to save me some time — great if it works, that is.
The problem is that some lookup scripts require the postal code to have no spaces. Instead of the developer configuring the script to remove any spaces, they just return an error, and the user has to correct “their” mistake. Why should the user have to enter the data in a particular way? Why waste their time by requiring them to re-enter their postal code? This doesn’t just apply to postal codes either. Telephone numbers and email addresses come with similar problems.
We also need to better help mobile users interact with forms. Forms are particularly painful on touchscreens, so we need to explore alternative form controls, such as sliders and the credit-card input system in Square’s mobile app.
Then, there are passwords.

Why Are Passwords So Complicated?

Why do we waste so much of the users’ time with creating passwords? Every website I visit these days seems to have ever more complex requirements for my password. Security is important, but can’t we come up with a better solution than an arcane mix of uppercase, numbers and symbols?
Why couldn’t we ask users to type in a long phrase instead of a single word? Why can’t my password be, “This is my password and I defy anyone to guess it”? The length would make it secure, and remembering and typing it would be much easier. If your system doesn’t like the spaces, strip them out. You could even provide an option for people to see what they’re typing.
Example of how longer passwords help security
A long password phrase is as secure as a short password with numbers and symbols yet easier to remember. (Large preview)
If you can’t do that, at least provide instructions when the user tries to log in. Remind them of whether your website wants uppercase or a certain number of characters. That would at least help them remember their password for your website.
The important thing is to recognize that people have to log in all the time. The task demands extra attention so that it is as painless as possible.

Pay Special Attention To Repetitive Tasks

We should ask ourselves not only whether we are unloading our problems onto users, but also how we can save our users time.
Take those common tasks that users do on our websites time and again. How can we shave a quarter of a second off of those tasks? What about search? If the user enters a search term on your website, will hitting the “Return” key submit the query? They shouldn’t have to click the “Search” button.
Drop-down menus are another good example. Navigating country-pickers can be painful. Could we display countries differently, or make the most common countries faster to access? In fact, so much could be done to improve country-pickers if we just take the time.
Country Picker
Something as simple as a country-picker can waste a surprising amount of time, especially if you are British! (Large preview)
For that matter, a more robust solution to “Remember me” functionality would be nice, so that users are, in fact, remembered!
I am aware that this post might sound like a rant against developers. It is not. It is a problem faced by all Web professionals. Designers need to pay close attention to the details of their designs. Web managers need to ensure that the budget exists to refine their user interfaces. And content creators need to optimize their content for fast consumption.

Help Users Process Our Content Faster

We waste so much of our users’ time with verbose, poorly written and dense copy, making it hard for them to find the piece of information they need. The real shame is that we could do so much to help. For a start, we could give the user a sense of approximately how long a page will take to read. I offer this functionality on my personal blog, and it is the feature most commented on. Users love knowing how much of their time a post will take up.
We can also make our content a lot more scannable, with better use of headings, pullout quotes and lists. Finally, we can take a leaf out of Jakob Nielsen’s website. At the beginning of each post, he provides a quick summary of the page.

THE TIP OF THE ICEBERG

We could do so much more in all aspects of Web design to save users’ time. From information architecture to website analytics, we waste too much of it. Sometimes we even know we are doing it! We need to be forever vigilant and always ask ourselves:
“How can I save the user time in this situation?”
What are your thoughts on this topic? Please share your experiences and opinions with us, and join in the discussion in the comments section below.
(al, il)

Wednesday, November 20, 2013

9 Qualities of Good Writing

There are two kinds of people: Those who think they can write, and those who think they can’t. And, very often, both are wrong.
The truth is, most of us fall somewhere in the middle. We are all capable of producing good writing. Or, at least, better writing.
Why does good writing matter? Isn’t the best content marketing very often something short, snappy, and non-text? Like Skype’s Born Friends videoLowe’s Vines, or Chipotle’s haunting video commentary?
Sometimes, yes. But here I’m not just talking about content in a marketing context. I’m talking about content, period.
Text is the backbone of the Web, and it’s often the backbone of any content you watch or listen to, as well. That Born Friends video started with a story and a script.
Words matters. Your words (what you say) and style (how you say it) are your most cherished (and undervalued) assets.
Yet, so often, they are overlooked. Think of this way: If a visitor came to your website without its branding in place (logo, tagline, and so on), would he or she recognize it as yours? Are you telling your story there from your unique perspective, with a voice and style that’s clearly all you?
Here, in no particular order, is what I’ve learned about the necessary qualities of good writing (or content, in our digital vernacular), based on my own 25 years’ working as a writer and editor… and even longer career as a reader.
1. Good writing  anticipates reader questions. Good writing serves the reader, not the writer. It isn’t indulgent. “The reader doesn’t turn the page because of a hunger to applaud,” said longtime writing teacher Don Murray. Rather, good writing anticipates what questions readers will have as they read a piece, and (before they ask them) it answers them.
That means most good writers are natural skeptics, especially regarding their own work. They relentlessly think of things from their reader’s point of view: What experience is this creating for the reader? What questions might they have?
(I did this above, when, before listing the qualities of good writing, I thought, “Why does good writing even matter to you? Why should any of us care?”)
George Orwell said the “scrupulous writer” will ask himself at least four questions in every sentence: “What am I trying to say? What words will express it? What image or idiom will make it clearer? Is this image fresh enough to have an effect? And he or she will probably ask himself two more: Could I put it more shortly? Have I said anything that is avoidably ugly?” (Hat tip to The Economist style guide for that one.)
Lauren Vargus & Poe
Lauren Vargas quoths the Raven
Here’s where marketing can really help add value in a business context, by the way, because “simple” means “making it easy for the customer.” It means being the advocate for them. As Georgy Cohen writes, “The marketer should be identifying (and ruthlessly refining) the core messages and the top goals, then working with the web professionals to create a website supporting them.”
2. Good writing is grounded in data. Data puts your content in context and gives you credibility. Ground your content in facts: Data, research, fact-checking and curating. Your ideas and opinions and spin might be part of that story—or they might not be, depending on what you are trying to convey. But content that’s rooted in something true—not just your own opinions—is more credible.
Said another way: Data before declaration. If you are going to tell me what you think, give me a solid reason why you think it.
3. Good writing is like good teaching. Good writing strives to explain, to make things a little bit clearer, to make sense of our world… even if it’s just a product description.
“A writer always tries… to be part of the solution, to understand a little about life and to pass this on,” says Anne Lamott in Bird by Bird.
DFTBA4. Good writing tells a full story.  Good writing roots out opposing viewpoints. As Joe Chernov says, “There’s a name for something with a single point of view: It’s called a press release.” Incorporate multiple perspectives when the issue lends itself to that. At the very least, don’t ignore the fact that other points of view might exist; to do so makes your reader not trust you.
So make sure he or she knows you’re watching out for them. To quote Hemingway: “The most essential gift for a good writer is a built-in, shockproof, shit detector.”
5. Good writing comes on the rewrite. That implies that there is a rewrite, of course. And there should be.
Writing is hard work, and producing a shitty first draft is often depressing. But the important thing is to get something down to start chipping into something that resembles a coherent narrative.
As Don Murray said, “The draft needs fixing, but first it needs writing.” Or Mark Twain: “Writing is easy. All you have to do is cross out the wrong words.”
6. Good writing is like math. I mean this in two ways: First, good writing has logic and structure. It feels solid to the reader: The writer is in control and has taken on the heavy burden of shaping a lumpy jumble of thoughts into something clear and accessible.
It might not follow a formula, exactly. But there’s a kind of architecture to it. Good writing has more logic to it than you might think.
Second, good writing is inherently teachable—just as trigonometry or algebra or balancing a balance sheet is a skill any of us can master. Journalism professor Matt Waite writes in his essay, How I Faced My Fears and Learned to Be Good at Math: “The difference between good at math and bad at math is hard work. It’s trying. It’s trying hard. It’s trying harder than you’ve ever tried before. That’s it.”
I think the same is true about writing. Ta-Nehisi Coates, a senior editor at The Atlantic, spent a year teaching writing to MIT students. He later wrote, “I felt that the rigor of math had better prepared these kids for the rigor of writing. One of my students insisted that whereas in math you could practice and get better, in writing you either ‘had it’ or you didn’t. I told her that writing was more like math then she suspected.”
7. Good writing is simple, but not simplistic. Business—like life—can be complicated. Products can be involved or concepts may seem impenetrable. But good content deconstructs the complex to make it easily understood: It sheds the corporate Frankenspeak and conveys things in human, accessible terms. A bit of wisdom from my journalism days: No one will ever complain that you’ve made things too simple to understand.
“Simple” does not equal “dumbed-down.” Another gem from my journalism professors: Assume the reader knows nothing. But don’t assume the reader is stupid.
If you think your business-to-business concept is too complex to be conveyed simply, take a look at the very first line of The Economist’s style guide: “The first requirement of The Economist is that it should be readily understandable. Clarity of writing usually follows clarity of thought. So think what you want to say, then say it as simply as possible.”
8. Good writing doesn’t get hung up on what’s been said before. Rather, it elects to simply say it better. Here’s where style be a differentiator—in literature and on your website.
Mark Twain described how a good writer treats sentences: “At times he may indulge himself with a long one, but he will make sure there are no folds in it, no vaguenesses, no parenthetical interruptions of its view as a whole; when he has done with it, it won’t be a sea-serpent with half of its arches under the water; it will be a torch-light procession.” He also might’ve said: “Write with clarity and don’t be indulgent.” But he didn’t.
That doesn’t mean you need to be a literary genius, of course. It only means you have to hone your own unique perspective and voice.
9. A word about writers: Good writers aren’t smug. Most of the really good writers I know still feel a little sheepish calling themselves a “writer,” because that’s a term freighted with thick tomes of excellence.  But like many achievements in life—being called a success, or a good parent—the label seems more meaningful when it’s bestowed upon you by others.
“Most of the time I feel stupid, insensitive, mediocre, talentless and vulnerable—like I’m about to cry any second—and wrong. I’ve found that when that happens, it usually means I’m writing pretty well, pretty deeply, pretty rawly.” —Andre Dubus III (House of Sand and Fog)
BONUS: Good writing has a good editor. Writers get the byline and any glory. But behind the scenes, a good editor adds a lot to process.Vowels and Consonants
Remember what I said above about there being two kinds of people? Those who think they can write, and those who think they can’t? And very often, both being wrong? A good editor teases the best out of so-called writers and non-writers alike.
The best writing—like the best parts of life, perhaps—is collaborative.
And by the way, is it odd that I’m seeding what’s essentially business advice with insight from artists? And if so, why is that odd?
Because in a world where we have an opportunity and responsibility to tell our stories online, we need to find not just the right words… but the very best ones.
- See more at: http://www.annhandley.com/2013/11/18/9-qualities-of-good-writing/#sthash.HJ3yQi6B.dpuf
via Ann Handley - Content Marketing Keynote Speaker and Best-Selling Author http://www.annhandley.com/2013/11/18/9-qualities-of-good-writing/