July 11, 2013
I’ve worked on a lot of different projects in my career, and I’ve learned quite a bit. I’ve always said that I’d rather learn from someone else’s mistakes instead of my own, but I’ve had ample opportunity to learn from my own missteps too.
I see a lot of UX articles that detail how to successfully execute a design project, but I haven’t seen much discussion on things or steps to avoid.
So, based on mistakes I’ve encountered along the way (some mine, and some observed), as well as conversations I have had with some peers, here are some ideas on how not to manage a design project.
Note: Just to be clear, the following are things you SHOULD NOT do if you want a successful project. Trust me, I learned the hard way. Names have been changed to protect the innocent (and my ass).
“Just do wireframes...read more
By Joseph Dickerson
via UX Magazine http://uxmag.com/articles/how-not-to-manage-a-ux-project
I’ve worked on a lot of different projects in my career, and I’ve learned quite a bit. I’ve always said that I’d rather learn from someone else’s mistakes instead of my own, but I’ve had ample opportunity to learn from my own missteps too.
I see a lot of UX articles that detail how to successfully execute a design project, but I haven’t seen much discussion on things or steps to avoid.
So, based on mistakes I’ve encountered along the way (some mine, and some observed), as well as conversations I have had with some peers, here are some ideas on how not to manage a design project.
Note: Just to be clear, the following are things you SHOULD NOT do if you want a successful project. Trust me, I learned the hard way. Names have been changed to protect the innocent (and my ass).
Go Straight to Detailed Design
“Just do wireframes...read more
By Joseph Dickerson
via UX Magazine http://uxmag.com/articles/how-not-to-manage-a-ux-project
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